const float min_y = builder->dy + node->bounds.origin.y;
const float max_x = min_x + node->bounds.size.width;
const float max_y = min_y + node->bounds.size.height;
+ GskRenderNode *child = gsk_color_matrix_node_get_child (node);
int texture_id;
gboolean is_offscreen;
/* Pass min_x/max_x/min_y/max_y without builder->dx/dy! */
add_offscreen_ops (self, builder,
&node->bounds,
- gsk_color_matrix_node_get_child (node),
+ child,
&texture_id, &is_offscreen,
RESET_CLIP | RESET_OPACITY);